New York breaks Right to Repair bill as it’s signed into law

On December 28th, New York Governor Kathy Hochul signed the Digital Fair Repair Bill, a full year after the original bill was passed by New York Stat Legislature. The original bill establishes consumers and repair providers have the right to obtain manuals, diagrams, diagnostics and parts from original equipment manufacturers (OEMs). These materials are required to repair their own devices.

However, bill was compromised at the last minute by amendments. Most give OEMs exceptions and loopholes out of obligations of the bill. One of which is that it allows OEMs to sell assemblies of parts instead of individual components. Another is not requiring OEMs to provide methods to bypass security features that are necessary to repair a device such as replacing a touchscreen.

On March 2021, Federal Trade Commission (FTC) released a 56 Page report on Right to Repair restrictions. Their conclusion, majority of OEM repair restrictions are not supported by the record and that they supported the Right to repair movement.

There are some safety risks, however, these can be addressed for those individuals whom wish to repair their own devices and repair shops by providing repair information and guidance from reputable sources. The other portion is being aware of safety warnings or precautions provided by manufacture. Not every individual will likely repair their own device and will seek out repair shops instead whom have necessary skills and most electronic knowledge.

Overall, there are monopolies within the repair industry placing heavy restrictions on limiting only OEMs can repair their branded equipment. Often independent repair shops will have an agreement to ship either entire or portion of a device to OEM repair facility, get device schematics else where or unable to perform the work.

Some say OEMs’ repairs are more secure, this is untrue. Large companies are often being found of customer data being copied. Often being leaked elsewhere on the internet by either their own employees or contractors they have working on repairs. Smaller businesses usually cannot deal with that type of legal liability as it would end their business. Ideally, depending on product and issue, customer’s would be able to hold onto their storage medium containing their data while it’s being repaired.

Climate Change is another factor to consider, tons of these products, both commercial and consumer, use quite a bit of Earth’s limited resources to be created. A lot of these products end up being replaced and turned to e-waste either properly disposed at e-waste facilities or in the landfill. We are unable to repair them without schematics, parts, and knowledge to bypass some security features to fix a product physically without going through OEM. This typically includes shipping a full product, causing more CO2 production, to a repair center halfway or across the country.

Circular Economy from Environmental Protection Agency (EPA) is Reduce,Reuse, Recycle. Recycling is the last option, not the 1st. Repairing damaged/broken devices would be reducing and reusing. China’s electronic market in Shenzhen is mostly composed of reusing legacy components (mostly tested) from previous electronics and using them either new or repairing existing products.

Why can’t we have the right to repair and do the same?

If we did, there would be a larger job market for repairs and we would be able to innovate to scale up reducing, reusing, and recycling e-waste.

References:

DDR4 RAM Latency

As a system builder, enthusiast, and gamer, we usually purchase for a new build is RAM (Random Access Memory). This RAM is used for fast temporary storage for your CPU (Central Processing Unit). RAM is similar to amount of desk’s top area. Persistence storage such as HDDs and SDDs are very slow to process data directly, plus they have a limited lifespan for reads and writes. These are like file cabinets. RAM is used between the CPU and the persistence storage, bringing faster application performance. We would want the fastest response RAM by looking at the lowest latency and including estimated cost per GB.

RAM is sold in terms of speed and CAS Latency. RAM speed is the built in clock cycles that refreshes the memory and is in terms of MHz or MT/s. CAS Latency is the delay time between memory controller asks for data and data is available on the RAMs output pins and usually is in nanoseconds.

Since RAM is sold with different speed and CAS Latency, the following formula will assist you on figuring out the relatively faster RAM as the 2 values determine the performance of the RAM.

Latency (ns) = Clock Cycle Time (ns) x CAS Latency (CL)

Latency (ns) = (1/Module Speed(MT/s) x 2) x CAS Latency (CL)

To find the higher performance RAM, look at the lowest CAS Latency and higher RAM speed to minimize the latency as much as possible. Shown below we calculated the latency. We’ve excluded some results due to not existing on the current market or only found very few results to provide an good average price per GB.

Officially, DDR4 memory limitation is set by JEDEC (https://www.jedec.org/) and the upper limit is at 3200 (MT/s) before needing to turn on XMP (Intel Extreme Memory Profile) in motherboard settings (BIOS/UEFI) to get the higher speeds on XMP Ready/Certified RAM. Some motherboards may not have this option to enable. Please refer to your motherboard specs/manual.

Module SpeedXMP Profile RequiredCAS LatencyLatency (ns)Est Price $/GB (6/2019)
4400Yes177.7320.937
4400Yes188.1819.749
3600Yes158.3316.281
4000Yes178.515.745
4400Yes198.6418.041
3200148.7511.149
3600Yes168.8912.292
4000Yes18911.619
3000149.338.923
3200159.389.895
3600Yes179.4410.635
4000Yes199.515.706
2666139.7511.697
300015108.61
320016108.932
3600Yes181010.754
3600Yes1910.566.484
30001610.677.868
24001310.836.906
26661511.257.023
30001711.335.577
24001411.676.454
266616126.582
21331312.196.242
24001512.57.432
21331413.139.76
24001613.335.82
21331514.067.466
24001714.177.164

The difference between the lowest and highest latency times are 7 nanoseconds apart. These differences might be noticeable, but very slightly.

As for our gamer audience, it is wiser to spend extra money on the GPU than on faster RAM. usually for gaming an individual computer only needs 8 to 16 GB depending on the game and near 10 ns in latency before getting higher prices.

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